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Stupid DeviantArt (okay, this is the only thing I hate about it :D) does not allow submitting third party stuffs in deviations so I had to remove the music. The real version is at [link]
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:iconrubycored:
Rubycored Featured By Owner Feb 3, 2006
i still love this game lol even though it's been almost 2 years since submission =p

too bad there aren't any Raiden fanart here :(
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:icongoogley:
googley Featured By Owner Feb 3, 2006
OMG it's great to see another hardcore Raiden fan ^_^

Is your avvie from [link]

Thanks for the comment I'm on my way to another Raiden related game ;P
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:icontwincastx:
twincastX Featured By Owner Apr 20, 2005
man that game took me an hour to beat. great job on the grapphics.
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:iconadarkerbreed:
ADarkerBreed Featured By Owner Apr 19, 2005
1116797, the game repeats with all the cool stuff recieved, I think that was cool, maybe an ability to unlock more ships, and as someone else said get someone to make original music or use royalty free music (via Newgrounds audio portal)
This is really fun and harks back to games like Galaga and Radius (I forgot if that was the name)
The weapon upgrades are fun, but the bosses can be too hard, and frustrating with little or no warning and extremely hard to dodge patterns, overall a great game
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:iconkeiross:
keiross Featured By Owner Mar 20, 2005  Hobbyist General Artist
Amazing suff man.

I could give you a loop from one of my songs if you like.......for what it is worth..


This is great :thumbsup:
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:icontuthan:
tuthan Featured By Owner Mar 8, 2005
19056611 not a bad game.
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:iconfarazparsa:
farazparsa Featured By Owner Dec 24, 2004
AWSOMEZ0R!!!!
You gotta make sum tutarials man.
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:icontobyf:
tobyf Featured By Owner Oct 5, 2004
The game is well done, with or without music. The controls are easy to understand and work nicely. Sometimes with really a lot sprites on the screen the game starts to get a little sugglish on my computer (but it isn't the fastest, after all). The weapon upgrades are numerous and pretty fast to archieve even if you just lost a live. The cosmic ray weapon of the foes seems a little too strong - there doesn't seem to be a warning, and if it hits you, you're pretty much doomed. Of course, then again this supports me remembering which kind of ships fire those shots and not fly in front of them :giggle: The pink 'laser' for some reason makes to impression of being a weak weapon to me , even though it has the advantage of shooting behind you too - maybe it would help making the shot look less scattered - like in star-form, this will make the weapon seem more attractive. Another nitpick I have are the level 1 and level 3 bosses - they can just withstand too much, it sends to get a tad boring after shooting on them for minutes with bombs and everything and not seeing any effect - on the level two boss it changes shapes which keeps it exciting. Despite of that, the graphical work is definitely something one would see in a fully-blown shoot-em-up game. What would be a good idea is to find an artist making the appropriate music and make the game as some kind of collaboration - dmusic.com might be a start, even if I've never been there too much. You could make an alternating level design too, a level could be ice-cave like (ice-crystal asteroids, maybe even make it so you shouldn't fly into the walls of a huge asteroid you are flying through?)
All in all, brilliant and very well done work, I love it :clap:
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:icongoogley:
googley Featured By Owner Oct 7, 2004
Yes, one terrible (terrible!) problem I'm having are the HP in the level 1 and 3 bosses, it's a hard choice as I do not know what kind of weapon the player has when they get to the boss. With the fully powered up laser they could kill it in a second, and the pea-shooter will take minutes... >_< Either way, the follow up game I'm making will have less range in the power (and speed ^_^) with the three weapons so I don't need to worry about that.

And thanks for the link, I'll check it out, to see if I have any luck with getting free music :giggle: and surely, the new game I'm making will have better level designs. Ice crystal asteroids sound great - I may use that. Thanks a lot! Long comments always make my day. :lol:
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:iconwardrich:
wardrich Featured By Owner Sep 13, 2004  Hobbyist General Artist
whoa, that's fun!
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:iconstrummingmidnight:
strummingmidnight Featured By Owner Sep 2, 2004
my score was 6,714,642 :) lol. It's awesome!
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:icondaysfade:
daysfade Featured By Owner Aug 20, 2004
I LOVE THIS GAMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!MAKE MORE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111LOL
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:iconlaura-ah:
Laura-AH Featured By Owner Aug 19, 2004  Hobbyist Photographer
I'll tell you a secret....when i'm in my office and i'm supposed to be working...i'm often playing your games. Really, i hope someone is paying you to make these. Cause if they aren't they should be. And why the hell have i not put you on my watch list? I'm doing it right now. Another excellent game googley. :nod:
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:iconikbentimo:
ikbentimo Featured By Owner Aug 18, 2004
jee the first time i was playing it i got 1000000 poits but if you get more you begin at 0 again, but i like it a lot dude exelent work!!! )
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:iconcloudcentral-:
CloudCentral- Featured By Owner Aug 17, 2004   Digital Artist
i got 6028598... the first try.. holy crap i love those kinda games
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:iconrubycored:
Rubycored Featured By Owner Aug 14, 2004
i love Raiden :)

the good-old game

there are some bugs though, the bullets shouldN'T go with the ship if you get what i mean
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:iconslimzbread:
Slimzbread Featured By Owner Aug 14, 2004
cool game I like alot
:+fav:

lOl
:)
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:icongoogley:
googley Featured By Owner Aug 14, 2004
Thanks. PS- Where's the fave?
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:iconslimzbread:
Slimzbread Featured By Owner Aug 14, 2004
woops
I started playing the game and then..woops.. I forgot to ...but I just did.....hahahha..sry about that..

lOl
:D
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:iconhe-cries-elusive:
he-cries-elusive Featured By Owner Aug 13, 2004   Photographer
I can't beat the end guy. . . :|
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:icongoogley:
googley Featured By Owner Aug 13, 2004
Haha I get the joke, very funny. :lol: Anyway, I could even beat it using the gay level 1 pea-shooter you get when you die. :| Takes around 10 minutes though. :/

Thanks for the comment.
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:iconhe-cries-elusive:
he-cries-elusive Featured By Owner Aug 13, 2004   Photographer
No problem. :)
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:iconhe-cries-elusive:
he-cries-elusive Featured By Owner Aug 13, 2004   Photographer
I can't beat the end guy. . . :|
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:iconpri32:
pri32 Featured By Owner Aug 13, 2004
no autofire...:cries:
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:icongoogley:
googley Featured By Owner Aug 13, 2004
Sorry! xD I'll prepare it soon. =P (Btw you're not the only one with the busted CTRL keys :giggle:)
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:iconflaregunsuicide:
flaregunsuicide Featured By Owner Aug 13, 2004
d'aw...our 'ickle Googley ish a jeenyus. xD Great stuff.
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:iconzzzsleepieezzz:
zzzsleepieezzz Featured By Owner Aug 13, 2004  Hobbyist General Artist
Awesome :D
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:iconsheila-tk:
Sheila-TK Featured By Owner Aug 13, 2004
yay, I love stage 5! tho' the final boss took forever to beat ^^;. This one is even better than the part A, and as awesome as always, the graphics are excellent ^^
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:iconrexrock69:
rexrock69 Featured By Owner Aug 13, 2004
Now this variation seems to be slicker. ^^ There's been a lot of care on the tougher enemies this time, which can help to make this a big jump up from Part A. Well done Googley :)
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:iconrayfan:
Rayfan Featured By Owner Aug 13, 2004   Writer
Yay I saved the world! *yawn* time for bed. Fun game once again! Nice work on the graphics and sounds and all, too.
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:iconmafer:
Mafer Featured By Owner Aug 13, 2004  Professional
cool!
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:iconpirpintine:
pirpintine Featured By Owner Aug 13, 2004  Hobbyist Digital Artist
how do you make gaaaames! xD
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:iconirule3:
Irule3 Featured By Owner Feb 4, 2010   Digital Artist
Macromedia Flash MX, expernce & to know what the hell
onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
this._y -= 4;
_ro:spam:ot.char;
play();
} else if (Key.isDown(Key.:spam:)) {
this._y += 4;
_root.char;
play()
}
if (Key.isDown(Key.LEFT)) {
this._x -= 4;
_root.char;
play();
} else if (Key.isD:spam:own(Key.RIGHT)) {
this._x += 4;
_root.char;
play();
}
if (_root.wall.hitTest(_x+(_width/2), _y, true)) {
this._x -= 4;
}
if (_root.wall.hitTest(_x-(_width/2), _y, true)) {
this._x += 4;
}
if (_root.wall.hitTest(_x, _y+(_height/2), true)) {
this._y -= 4;
}
if (_root.wall.hitTest(_x, _y-(_he:spam:ight/2), true)) {
this._y += 4;
}
}
onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xCge/20);
this._rotation = myDegrees+90;
}

means...Also to know how to fix the many (on purpis) code errors I placed in there.
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August 13, 2004
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